Gamification in accounting education using artificial intelligence algorithms

Authors

  • Ewerton Alex Avelar Universidade Federal de Minas Gerais (UFMG)
  • Samuel de Oliveira Durso Universidade Federal de Minas Gerais (UFMG)
  • Cássia de Oliveira Ferreira Universidade Federal de Minas Gerais (UFMG)

DOI:

https://doi.org/10.17524/repec.v19.e3733

Keywords:

Educação contábil, Gamificação, Algoritmos de inteligência artificial (IA)

Abstract

Objective: To analyze the applicability of a game incorporating AI-based models, developed for the Business  Budgeting course at a Brazilian public university. 

Method: Data were collected from secondary sources related to the game. Descriptive statistics and the Mann-Whitney test were used for analysis.

Results: The findings describe the game's operation, the strategies used to develop AI-based models, and a  comparison between student performance and that of the  models. The analysis demonstrated the effectiveness of the  strategies and highlighted student engagement in decision- making. The game’s design enables the development of  skills such as leadership, initiative, persistence, adaptability,  collaboration, and critical thinking. Moreover, the detailed  game description offers educators a foundation for  replicating it and adopting an innovative active learning  methodology.

Contributions: The study underscores the relevance of gamification in Accounting education and the integration of AI, which enhances the complexity and realism of decision-making activities. It proposes a novel approach to accounting education that combines gamification and AI to  foster more innovative and effective classroom learning.

Translation

Author Biographies

Ewerton Alex Avelar, Universidade Federal de Minas Gerais (UFMG)

Professor adjunto da Universidade Federal de Minas Gerais (UFMG)

Samuel de Oliveira Durso, Universidade Federal de Minas Gerais (UFMG)

Professor adjunto da Universidade Federal de Minas Gerais (UFMG)

Cássia de Oliveira Ferreira, Universidade Federal de Minas Gerais (UFMG)

Doutoranda em Controladoria e Contabilidade pela Universidade Federal de Minas Gerais (UFMG)

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Published

2025-07-03

How to Cite

Avelar, E. A., Durso, S. de O., & Ferreira, C. de O. (2025). Gamification in accounting education using artificial intelligence algorithms. Journal of Education and Research in Accounting (REPeC), 19. https://doi.org/10.17524/repec.v19.e3733